AI Insights · Timothy · January 2022
Top 5 Cartoon Fantasy Games on iOS in Guatemala Q4 2021
Discover the performance trends of the top 5 cartoon fantasy games on iOS in Guatemala during Q4 2021, including weekly downloads, revenue, and active users.
Explore the performance of the top 5 cartoon fantasy games on the iOS platform in Guatemala during the fourth quarter of 2021. This analysis covers weekly downloads, revenue, and active user trends, with data sourced from Sensor Tower.
Mario Kart Tour from Nintendo Co., Ltd. experienced a modest fluctuation in weekly revenue, peaking at approximately $541 in mid-October and ending the quarter at around $531. Downloads began at 1.4K in late September, slightly dipped mid-quarter, and then rose to 1.2K by the end of December. Active users showed a consistent presence, starting at 6.7K and ending the quarter with around 6.4K.
Candy Crush Saga by King showed consistent revenue, peaking at about $1.7K in early December and concluding the quarter at $1.3K. Downloads varied slightly, starting at 693 and peaking at 979 in mid-October, before closing at 963 in late December. Active users displayed steady engagement, beginning at 10K and peaking at approximately 11K by the end of the quarter.
Plants vs. Zombies™ 2 from PopCap saw a revenue peak of $331 in early November, with fluctuations throughout the quarter and ending at around $86. Downloads showed a gradual increase, starting at 433 and peaking at 743 by the end of December. Active users also increased steadily, beginning at 5.6K and reaching 6.8K by the end of the quarter.
Super Mario Run, another title from Nintendo Co., Ltd., exhibited a steady increase in weekly revenue, peaking at $130 in the final week of December. Downloads followed a similar trend, starting at 423 and peaking at 608 by the end of the year. Active users showed a consistent increase, starting at 1.6K and ending at 1.9K.
Banana Kong from FDG Entertainment GmbH & Co.KG had a relatively stable revenue, peaking at $17 in late December. Downloads showed significant variation, starting at 281 and peaking at 805 in late October, before closing the quarter at 613. Active users saw a notable increase, starting at 2.7K and peaking at 4.6K in late October, ending the quarter at 3.7K.
For more insights into the performance of these and other apps, visit Sensor Tower.